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Ebel City Shop

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Shops

Ebel City Shop

Tools

Chapter Available Price Item Description
First Aid Prologue 1.000 Heals 1000 points of Scratch Damage.
First Aid S Chapter 12 2.000 Heals 4000 points of Scratch Damage.
Multi-Aid Chapter 12 2.000 Heals 500 points of Scratch Damage for everyone within a set radius.
Multi-Aid R-S Chapter 12 3.000 Heals 2000 points of Scratch Damage for everyone within a set radius.
Cure Kit Prologue 1.000 Cures the target of all status ailments.
Cure Kit-R Chapter 12 2.000 Cures all targets within a set radius of all status ailments.
Anti-Damage Chapter 12 1.500 Creates an anti-damage field that cuts physical damage in half.
Anti-Heat Chapter 12 1.500 Creates an anti-damage field that cuts fire elemental damage in half.
Anti-Ice Chapter 12 1.500 Creates an anti-damage field that cuts ice elemental damage in half.
Anti-Bolt Chapter 12 1.500 Creates an anti-damage field that cuts electricity elemental damage in half.
Anti-Toxin Chapter 12 1.500 Creates an anti-damage field that cuts poison elemental damage in half.
Sonic Chug Chapter 12 1.500 This drink makes your feet fleet! Doubles movement speed.
Escape Hex Prologue 1.500 Uses condensed energy to warp back to the World Map.
Clairvoyance Prologue 250 View detailed information on the target.
Rookie Grenade Chapter 5 50 A beginner's hand grenade, capable of dealing blast damage to nearby targets.

Weapons

Chapter Available Price Item Description
SG-B226 (Handgun) Chapter 1 100.000 This model excels in magazine size.
NP.05C (SMG) Chapter 12 300.000 This model excels in charge acceleration.

Custom Parts

Chapter Available Price Item Description
Rookie Sight Prologue 1.000 A beginner's sight.
HG Rookie Barrel Prologue 1.000 A beginner's handgun barrel.
MG Rookie Barrel Prologue 1.000 A beginner's machinegun barrel.
Rookie Grip Prologue 1.000 A beginner's custom grip.
HG Rookie Magazine Prologue 1.000 A beginner's handgun magazine
MG Rookie Magazine Prologue 1.000 A beginner's machinegun magazine.

Accessories

Chapter Available Price Item Description
Auto-Trigger Prologue 3.000 Automatically attacks if the Action Gauge reaches zero while charging, as long as there is at least one complete charge.

Other

Chapter Available Price Item Description
Custom Kit Set Prologue 500 Combined with other items at the Tinkerer to create custom gun parts.
Powder Gel Prologue 250 Used in item synthesis.

Ebel City Tinkerer

Tools: Grenades

Chapter Available Price Item Description
Molotov Cocktail Chapter 5 100 A thrown weapon consisting of a bottle of flammable liquid. Sets targets ablaze.
Molotov Cocktail + Chapter 8 200 A thrown weapon consisting of a jug of flammable liquid. Sets targets ablaze.
Molotov Cocktail ++ Chapter 12 300 Made with a cocktail of viscous, sticky fuels to enhance damage and immolation rate.
Molotov Cocktail EX Chapter 12 400 Made with a cocktail of highly volatile fuels to enhance damage and immolation rate.
Hand Grenade Chapter 5 100 A thrown weapon that deals explosive damage.
Hand Grenade + Chapter 8 200 An advanced form of Hand Grenade with greater percussive qualities.
Hand Grenade ++ Chapter 12 300 A still more advanced iteration of the Hand Grenade.
Hand Grenade EX Chapter 12 400 The ultimate Hand Grenade.
Freezer Grenade Chapter 6 150 This hand grenade carries a potent chill, freezing those caught in its blast.
Freezer Grenade + Chapter 8 250 An advanced form of Freezer Grenade with greater cryogenic qualities.
Freezer Grenade ++ Chapter 12 350 A still more advanced iteration of the Freezer Grenade.
Freezer Grenade EX Chapter 12 450 The ultimate Freezer Grenade.
Electro Grenade Chapter 6 150 This hand grenade carries a potent charge, electrocuting those caught in its blast.
Electro Grenade + Chapter 8 250 An advanced form of Electro Grenade with greater electroconductive qualities.
Electro Grenade ++ Chapter 12 350 A still more advanced iteration of the Electro Grenade.
Electro Grenade EX Chapter 12 450 The ultimate Electro Grenade.
Toxic Grenade Chapter 6 150 This hand grenade carries a potent toxin, poisoning those caught in its blast.
Toxic Grenade + Chapter 8 250 An advanced form of Toxic Grenade with greater corrosive qualities.
Toxic Grenade ++ Chapter 12 350 A still more advanced iteration of the Toxic Grenade.
Toxic Grenade EX Chapter 12 450 The ultimate Toxic Grenade.
Oil Grenade Chapter 6 150 This hand grenade sprays oil across the blast radius, covering all targets.

Tools: Ammunition

Available Price Item Description
Hollow-Point Rounds Chapter 2 100 Effective against soft or organic enemies. Less useful against armor or machinery.
Hollow-Point Rounds + Chapter 6 150 A second, more effective version of the Hollow-Point Round.
Hollow-Point Rounds ++ Chapter 8 200 A still more advanced iteration of the Hollow-Point Round.
Hollow-Point Rounds EX Chapter 12 250 The ultimate Hollow-Point Round.
Metal-Coated Rounds Chapter 2 100 Effective against armor or machinery enemies. Less useful against soft or organic enemies..
Metal-Coated Rounds + Chapter 6 150 A second, more effective version of the Metal Coated Round.
Metal-Coated Rounds ++ Chapter 8 200 A still more advanced iteration of the Metal-Coated Round.
Metal-Coated Rounds EX Chapter 12 250 The ultimate Metal-Coated Round.
Incendiary Rounds Chapter 6 150 Effective against foes weak to fire. Causes immolation.
Incendiary Rounds + Chapter 12 200 An advanced form of Incendiary Round with greater pyrogenic qualities.
Sub-Zero Rounds Chapter 6 150 Effective against foes weak to ice. Causes freezing.
Sub-Zero Rounds + Chapter 12 200 An advanced form of Sub-Zero Round with greater cryogenic qualities.
Electrified Rounds Chapter 6 150 Effective against foes weak to electricity. Causes electrocution.
Electrified Rounds + Chapter 12 200 An advanced form of Electrified Round with greater electroconductive qualities.
Toxic Rounds Chapter 6 150 Effective against foes weak to poison. Causes poison.
Toxic Rounds + Chapter 12 200 An advanced form of Toxic Round with greater corrosive qualities.
HP Incendiary Rounds Chapter 8 200 Combines the effect of Hollow-Point and Incendiary Rounds.
HP Incendiary Rounds + Chapter 12 300 The ultimate Hollow-Point Incendiary Round.
HP Sub-Zero Rounds Chapter 8 200 Combines the effect of Hollow-Point and Sub-Zero Rounds.
HP Sub-Zero Rounds + Chapter 12 300 The ultimate Hollow-Point Sub-Zero Round.
HP Electrified Rounds Chapter 8 200 Combines the effect of Hollow-Point and Electrified Rounds.
HP Electrified Rounds + Chapter 12 300 The ultimate Hollow-Point Electrified Round.
HP Toxic Rounds Chapter 8 200 Combines the effect of Hollow-Point and Toxic Rounds.
HP Toxic Rounds + Chapter 12 300 The ultimate Hollow-Point Toxic Round.
MC Incendiary Rounds Chapter 8 200 Combines the effects of Metal-Coated and Incendiary Rounds.
MC Incendiary Rounds + Chapter 12 300 The ultimate Metal-Coated Incendiary Round.
MC Sub-Zero Rounds Chapter 8 200 Combines the effects of Metal-Coated and Sub-Zero Rounds.
MC Sub-Zero Rounds + Chapter 12 300 The ultimate Metal-Coated Sub-Zero Round.
MC Electrified Rounds Chapter 8 200 Combines the effects of Metal-Coated and Electrified Rounds.
MC Electrified Rounds + Chapter 12 300 The ultimate Metal-Coated Electrified Round.
MC Toxic Rounds Chapter 8 200 Combines the effects of Metal-Coated and Toxic Rounds.
MC Toxic Rounds + Chapter 12 300 The ultimate Metal-Coated Toxic Round.
Oil Rounds Chapter 6 150 These rounds cover the target in oil on contact.

Custom Parts: Sight

Chapter Available Price Item Description
Top Sight Prologue 500 This sight features a top expansion port allowing additional sights to be added.
Combat Sight Chapter 6 3.000 This sight features a side expansion port allowing additional sights to be added.
Sub-Sight Chapter 6 550 Though not directly attachable to a gun, this part can be added onto other sights.
Combat Scope α Prologue 3.000 One of two sister scopes, built to boost charge speed.
Combat Scope β Prologue 3.000 One of two sister scopes, built to boost charge speed.
High-Mount Sight Chapter 6 6.300 This towering sight cuts down charge time significantly.
High-Mount Pro Chapter 8 8.300 This high-mount sight keeps the charge speed bonus and adds an expansion port.
Telephoto Lens Chapter 8 11.000 Though not directly attachable to a gun, this part can be added onto other sights to increase charge speed considerably.
Mini-Lens Chapter 8 2.500 A miniaturized telephoto lens.
Long Lens Chapter 8 2.500 This telephoto lens' improved performance also saw an increase in its size.
High-Mount Elite Chapter 12 14.000 This top-class high-mount sight offers still more expansion options.
Special Scope Chapter 12 20.000 Though difficult to affix, this unique scope raises charge speed immensely.
Long Scope Chapter 6 25.000 This long scope is specialized for charge speed, at the cost of its heavy weight.
Top-Rail Scope Chapter 8 25.000 This long scope raises charge speed while adding an expansion port on top.
Long Scope Pro Chapter 8 26.000 This long scope keeps the charge speed bonus and adds a side expansion port.
Lens Adapter Chapter 8 1.000 An augment designed to extend other sighting parts.
Prototype Mount Chapter 6 500 A mount for affixing targeting parts.
Scope Mount Chapter 8 1.000 An augment designed as a mount for other sighting parts.
Long Scope Mount Chapter 8 1.000 An augment designed as a mount for other sighting parts.

Custom Parts: Barrel

Chapter Available Price Item Description
HG Expander Barrel Prologue 500 A handgun barrel with an expansion port at the left side to allow for other barrel parts to be added on.
HG Multi-Barrel Chapter 6 3.000 This handgun barrel offers a plethora of expansion ports for other custom parts.
HG High Barrel Prologue 1.500 A handgun barrel specialized to boost charge acceleration.
HG Long Barrel Chapter 6 5.000 A handgun barrel further specialized to boost charge acceleration, with an added expansion port.
HG Expander Barrel Pro Chapter 8 6.000 A handgun barrel that still boosts charge acceleration, while also adding an expansion port below the barrel.
HG S-Rail Barrel Chapter 12 15.000 A handgun barrel that still boosts charge acceleration, while also adding expansion ports in all directions.
HG L-Rail Barrel Chapter 12 15.000 This handgun barrel combines the best charge acceleration and multi-directional expansion ports.
MG Expander Barrel Prologue 500 A machinegun barrel with an expansion port at the left side to allow for other barrel parts to be added on.
MG Multi-Barrel Chapter 6 3.000 This machinegun barrel offers a plethora of expansion ports for other custom parts.
MG High Barrel Prologue 1.700 A machinegun barrel specialized to boost charge acceleration.
MG Long Barrel Chapter 6 5.000 A machinegun barrel further specialized to boost charge acceleration, with an added expansion port.
MG Double Barrel Chapter 8 6.100 A machinegun barrel that still boosts charge acceleration, while also adding an expansion port below the barrel.
MG S-Rail Barrel Chapter 12 18.000 A machinegun barrel that still boosts charge acceleration, while also adding expansion ports in all directions.
MG L-Rail Barrel Chapter 12 18.000 A machinegun barrel that still boosts charge acceleration more than any other while adding expansion ports in all directions.
Sub-Barrel Prologue 500 Though not directly attachable to a gun, this part can be added onto other barrels.
Multi Sub-Barrel Chapter 6 3.000 Though not directly attachable to a gun, this part can be added onto other barrels. and offers several expansion ports.
Short Sub-Barrel Chapter 6 2.000 A basic barrel extension, for attachment to any barrel part.
Terminal Sub-Barrel Chapter 12 2.000 This sub-barrel was designed to attach to another sub-barrel's expansion port.
Flash Sub-Barrel Chapter 6 5.000 A barrel extension with an added expansion port.
Expander T Sub-Barrel Chapter 8 8.500 This sub-barrel attaches below a gun's primary barrel.
Expander + Sub-Barrel Chapter 8 9.500 This sub-barrel attaches below a gun's primary barrel, offering additional expansion ports.
Expander Sub-Barrel Chapter 8 10.000 This sub-barrel features an expansion port for another sub-barrel below.
Long Expander Barrel Chapter 8 15,000 While difficult to affix, this sub-barrel raises charge acceleration substantially.
Rail Sub-Barrel Chapter 12 13.000 This sub-barrel features a mount for an additional sight.
Expander Twin S-Barrel Chapter 12 20.000 This dual-type sub-barrel further improves charge acceleration while also adding expansion ports below.
Double Sub-Barrel Chapter 12 20.000 This dual-type sub-barrel further improves charge acceleration while also adding expansion ports at the left side.
Expander Super Barrel Chapter 12 30.000 While heavy and difficult to affix, this sub-barrel boasts the best charge acceleration.
Scattershot Sub-Barrel Chapter 8 5.000 Raises charge acceleration, but dramatically decreases bullet focus.

Custom Parts: Grip

Chapter Available Price Item Description
Expander Grip (A) Chapter 6 3.000 This grip features a sub-barrel expansion port.
L-Grip Chapter 6 1.500 This part allows for the grip to be rotated ninety degrees and attached.
Handguard Prologue 800 A simple handguard. Improves both rapid fire rate and bullet focus.
Foregrip Prologue 3.000 This simple foregrip improves both rapid fire rate and bullet focus.
Expandable Handguard Chapter 6 5.000 This handguard features an added expansion port.
Adapter Handguard Chapter 8 9.000 This handguard features a sub-barrel expansion port.
Adapter Foregrip Chapter 8 11.500 This foregrip features a sub-barrel expansion port.
Expander Grip (B) Chapter 12 13.500 This top-class grip offers multiple expansion ports.
Barrel Adapter Chapter 6 1.000 An augment used to add on barrel extensions.
L-Barrel Adapter Chapter 6 1.500 This part allow for a sub-barrel to be rotated ninety degrees and attached.

Custom Parts: Magazine

Chapter Available Price Item Description
HG Magazine +2 Prologue 500 Adds 2 stored bullets to the clip.
HG Magazine +3 Chapter 6 2.000 A handgun magazine with an added expansion port.
HG Magazine +4 Chapter 6 5.500 Adds 4 stored bullets to the clip.
HG Magazine +5 Chapter 8 3.000 A handgun magazine with an added expansion port.
HG Magazine +6 Chapter 8 7.700 Adds 6 stored bullets to the clip.
HG Drum Magazine Chapter 8 24.000 Dramatically increases the number of stored bullets.
MG Magazine +3 Prologue 500 Adds 3 stored bullets to the clip.
MG Magazine +5 Chapter 6 2.000 A machinegun magazine with an added expansion port.
MG Magazine +6 Chapter 6 5.700 Adds 6 stored bullets to the clip.
MG Magazine +8 Chapter 8 3.000 A machinegun magazine with an added expansion port.
MG Magazine +9 Chapter 8 7.800 Adds 9 stored bullets to the clip.
MG Drum Magazine Chapter 8 24.000 Dramatically increases the number of stored bullets.

Accessories

Chapter Available Price Item Description
Barrier Padding Chapter 6 5.000 This liner sticks to your clothes' interior, cutting physical damage by 10%.
Protective Padding Chapter 8 10.000 This protector is thin enough to fit under street clothes, but has considerable heft. Cuts physical damage by 20%.
Hi-Polymer Padding Chapter 12 15.000 This armor just barely fits under street clothes, but it weights a ton. Cuts physical damage by 30%.
Heat Padding Chapter 6 5.000 Cuts physical damage by 5% and fire elemental damage by 30%.
Heat Shield Chapter 8 10.000 Cuts physical damage by 10% and fire elemental damage by 50%.
Heat Protector Chapter 12 15.000 Cuts physical damage by 15% and fire elemental damage by 70%.
Cold Padding Chapter 6 5.000 Cuts physical damage by 5% and ice elemental damage by 30%.
Cold Shield Chapter 8 10.000 Cuts physical damage by 10% and ice elemental damage by 50%.
Cold Protector Chapter 12 15.000 Cuts physical damage by 15% and ice elemental damage by 70%.
Bolt Padding Chapter 6 5.000 Cuts physical damage by 5% and electricity damage by 30%.
Bolt Shield Chapter 8 10.000 Cuts physical damage by 15% and electricity damage by 70%.
Bolt Protector Chapter 12 15.000 Cuts physical damage by 15% and electricity damage by 70%.
Toxicity Padding Chapter 6 5.000 Cuts physical damage by 5% and poison elemental damage by 30%.
Toxicity Shield Chapter 8 10.000 Cuts physical damage by 15% and poison elemental damage by 70%.
Toxicity Protector Chapter 12 15.000 Cuts physical damage by 15% and poison elemental damage by 70%.
Flame-Resistant Vest Chapter 6 7.000 This vest lowers the risk of immolation.
Flameproof Suit Chapter 12 14.000 Prevents immolation almost completely.
Ice-Resistant Vest Chapter 6 7.000 This vest lowers the risk of freezing.
Iceproof Suit Chapter 12 14.000 Prevents freezing almost completely.
Shock-Resistant Vest Chapter 6 7.000 This vest lowers the risk of electrocution.
Shockproof Suit Chapter 12 14.000 Prevents electrocution almost completely.
Germ-Resistant Vest Chapter 6 7.000 This vest lowers the risk of poisoning.
Germproof Suit Chapter 12 14.000 Prevents poisoning almost completely.

Other

Chapter Available Price Item Description
Fused Blob Chapter 12 2.424 A huge, three-chain blob.

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