Overworld - Basel

When traversing the large area of Basel, there are several things and locations throughout its world. This page will help you distinguish these features and locations.

Main Areas Edit

Basel Edit

  • Pronounced (bah-zel), is an enormous tower with 12 different levels that everyone lives in.

Chandelier Edit

  • The top levels 1,2 and 3 are referred to as Chandelier, inhabited only by the richest people and cardinals. There is no chance to encounter random enemies on the World Map.

Upper Level Edit

  • The upper levels 4,5 and 6 are referred to as Upper Levels, inhabited by common folk and traders. There are several locations to encounter random enemies on the World Map. The enemies aren't much to be afraid of though.

Middle Level Edit

  • The middle levels 7,8 and 9 are referred to as Middle Levels, inhabited by less common folk and traders than the upper levels. There are many locations to encounter random enemies on the World Map. Be on your toes, as these enemies are starting to become a bit dangerous.

Lower Level Edit

  • The lower levels 10,11 and 12 are referred to as Lower Levels, inhabited by poor common folk, workers and poor traders. There are a lot of locations to encounter random enemies on the World Map. Making this the most dangerous area throughout Basel, so make sure that you are prepared when traveling here.

All Levels Edit

Level 1 Edit

Level 1 - Map

Level 2 Edit

Level 2 - Map

Level 3 Edit

Level 3 - Map

Level 4 Edit

Level 4 - Map

Level 5 Edit

Level 5 - Map

Level 6 Edit

Level 6 - Map

Level 7 Edit

Level 7 - Map

Level 8 Edit

Level 8 - Map

Level 9 Edit

Level 9 - Map

Level 10 Edit

Level 10 - Map

Level 11 Edit

Level 11A - Map
Level 11B - Map

Level 12 Edit

Level 12A - Map
Level 12B - Map

Hexes Edit

Hexes is what the world of Basel is based on, at the start of the game all the hexes on the world map will be gray and inactive. You won't be able to travel on these Hexes until you have activated them with any type of Colored Hexes.

Main article: Hexes

Elevators Edit


Main article: Elevators

Terminals Edit

Some facilities can produce a special effect in linked areas. First, place a colored Energy Hex on a terminal to produce energy of that color. Next, use colored Energy Hexes on neighboring hexes to increase the amount of energy flowing to the terminal. Once enough energy is accumulated, the terminal's effect will be activated on all connected hexes of that color.

Main article: Terminals

Cities Edit


Main article: Cities

The Arena Edit


Main article: Arena

Dungeons Edit


Main article: Dungeons

Other Locations Edit


Main article: Other Locations

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