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Overworld - Basel

When traversing the large area of Basel, there are several things and locations throughout its world. This page will help you distinguish these features and locations.

Main Areas

Basel

  • Pronounced (bah-zel), is an enormous tower with 12 different levels that everyone lives in.

Chandelier

  • The top levels 1,2 and 3 are referred to as Chandelier, inhabited only by the richest people and cardinals. There is no chance to encounter random enemies on the World Map.

Upper Level

  • The upper levels 4,5 and 6 are referred to as Upper Levels, inhabited by common folk and traders. There are several locations to encounter random enemies on the World Map. The enemies aren't much to be afraid of though.

Middle Level

  • The middle levels 7,8 and 9 are referred to as Middle Levels, inhabited by less common folk and traders than the upper levels. There are many locations to encounter random enemies on the World Map. Be on your toes, as these enemies are starting to become a bit dangerous.

Lower Level

  • The lower levels 10,11 and 12 are referred to as Lower Levels, inhabited by poor common folk, workers and poor traders. There are a lot of locations to encounter random enemies on the World Map. Making this the most dangerous area throughout Basel, so make sure that you are prepared when traveling here.

All Levels

Level 1

Level 1 - Map

Level 2

Level 2 - Map

Level 3

Level 3 - Map

Level 4

Level 4 - Map

Level 5

Level 5 - Map

Level 6

Level 6 - Map

Level 7

Level 7 - Map

Level 8

Level 8 - Map

Level 9

Level 9 - Map

Level 10

Level 10 - Map

Level 11

Level 11A - Map
Level 11B - Map

Level 12

Level 12A - Map
Level 12B - Map

Hexes

Hexes is what the world of Basel is based on, at the start of the game all the hexes on the world map will be gray and inactive. You won't be able to travel on these Hexes until you have activated them with any type of Colored Hexes.

Main article: Hexes

Elevators

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Main article: Elevators

Terminals

Some facilities can produce a special effect in linked areas. First, place a colored Energy Hex on a terminal to produce energy of that color. Next, use colored Energy Hexes on neighboring hexes to increase the amount of energy flowing to the terminal. Once enough energy is accumulated, the terminal's effect will be activated on all connected hexes of that color.

Main article: Terminals

Cities

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Main article: Cities

The Arena

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Main article: Arena

Dungeons

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Main article: Dungeons

Other Locations

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Main article: Other Locations
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